Ancillary Narrative 3

 Between All In and Venti Failure: Theme Park
 * Targeted Audience


 * Ages 13-28
 * Platforms


 * Theme Park
 * The Hero


 * You are the hero, you can choose to join one of the groups of Daji and go on an adventure.
 * The Physical Goal


 * You get to choose your own goal depending on the group you join.
 * The Emotional Goal


 * You get to join the world of Daji and for a little while live inside of it.
 * Personal Obstacle


 * You come across challenges and choices where you choose what to do and how to act and that affects where you go and what happens next, as well as how quickly and effectively you complete your goal.
 * The Villain


 * You could also choose to become a villain in the story rather than the hero which sets you against other theme park goers.
 * Justification


 * Your goal as the villian depends on what type of villain you choose to be.
 * Supporting Cast


 * Other Theme park goers and employees of the theme park.
 * Locations


 * Nainen
 * Doan Island 
 * Frozen sea
 * Uros 
 * Land of Fog
 * Logline: 


 * Join the world of Daji and go on an adventure. Your choices make the game, be a villain or a hero.. 
 * Medium


 * Choose your own adventure
 * This medium is a great way to attract gamers and escape from reality players. The medium also offers real life experiences of the world of Daji. 
 * Platform


 * Interactive Park. 
 * Additive Comprehension


 * This park offers technological tools and magical tools would be sold for use in the park and also serve as a souvenir from their theme park experience. 
 * Food and clothing: Traditional foods created in Daji, lots of colours and new tastes.